This cassette tape game for the Radio Shack TRS-80 computer is
our first application of a new idea in wargaming: the use of
computer simulations. It requires a computer capable of at least
16K of memory and use of the Level II Basic computer language.
This is not just another Star Trek game: it's the toughest Trek
game to beat yet. The Enterprise must protect a Federation supply
fleet of transport tugs, and the commands can control everything
from combat attack sequence programming and defensive modes on
the ship's computer, to evasive action, to energy flow from the
reactors to the various engines and phaser banks. Phasers, photon
torpedoes and Starbases are provided for. The Klingons and the
tugs all have simultaneous movement and combat, the tugs even
have puny phasers and occasionally knock out Klingons themselves!
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